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HE-Grenade "Pin"

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Mr.jacksaunt:

Yay for a person who understands how it works.
Leet, I don't know how you couldn't have thought of that.
I have no scripting experience at all, and I still know how it works.

LeetZero:


--- Quote from: Mr.jacksaunt on October 23, 2010, 04:42:35 PM ---Yay for a person who understands how it works.
Leet, I don't know how you couldn't have thought of that.
I have no scripting modeling? experience at all, and I still know how it works.

--- End quote ---
I can't figure it out, it might be another version of Blender that counts, or it's the way I done it.
Could be the way I done it.

Loki:


--- Quote from: takato14 on October 23, 2010, 12:06:20 PM ---I know what Im loving talking about. It is not possible to mount a seperate dts shape onto a weapon model.

--- End quote ---
You must not know what you're talking about then.

takato14:


--- Quote from: Loki on October 23, 2010, 06:11:48 PM ---You must not know what you're talking about then.

--- End quote ---
Its not possible to have "attachments" to a weapon. Such as interchangeable scopes and accessories. (Not possible without making 30000 different datablocks.) Attaching a pin to the grenade is that same concept.

LeetZero:

What I was thinking (Cyanian was whatever) is that the animation puts the pin VERY VERY far away on the last frame, and then the animation stops.
No idea.

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