Blockland Forums > Modification Help
[Chilmans] Christmas Mod Pack
chilmans:
--- Quote from: MegaScientifical on October 29, 2010, 08:37:53 PM ---Me neither. By point is that you find this solely associated with Christmas, as it seems. Maybe you don't, but to deny any other holidays attributes to the spirit of that timeframe feels wrong. :panda:
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I named it Christmas pack because I celebrate christmas, don't believe in god nor in santa though.
If you suggest some jewish stuff we could make, I'll see what I can do
--- Quote from: LoserHero on October 29, 2010, 08:49:10 PM ----snip-
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The thing is that these models are too high poly (and not flatshaded, which isn't important to me though)
They look good though, just not for Blockland
--- Quote from: alex dude on October 29, 2010, 09:33:49 PM ---I tried making a candycane, Pictures:
-snip-
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We already have someone making the candy cane, sorry.
The model looks good, the problem is you used 2 textures though.
Using a texture like this here will make it less poly
Acid:
Wasn't there a topic like this last year with a sled and everything that didn't get finished
chilmans:
--- Quote from: Acid on October 30, 2010, 05:53:39 AM ---Wasn't there a topic like this last year with a sled and everything that didn't get finished
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Not mine
LoserHero:
Because of how I flat shade my models it will take me a while. So I just displayed smooth shaded rendors, I think they are pretty good even though prim modelers would say otherwise just because of the poly amount. It's only for personal use anyways :).
alex dude:
--- Quote from: chilmans on October 30, 2010, 05:50:52 AM ---Using a texture like this here will make it less poly
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Yeah but the model looks really ugly with a repeated texture and I cannot figure out how to texture it correctly.
Tried using a tool calling "Uv Mapping" Works great :D