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| [Chilmans] Christmas Mod Pack |
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| lordician:
--- Quote from: MegaScientifical on November 04, 2010, 10:09:10 PM ---Very crappy old code. As you can see at the top, NiXiLL gave me the original code, but incomplete. I added really bad code to it. Never really adjusted it, but maybe you can fix it. --- End quote --- That code would only apply a one time impulse. ;) |
| MegaScientifical:
--- Quote from: chilmans on November 05, 2010, 06:28:18 AM ---Have you tried it at all? --- End quote --- I think like... once. Either way, you should get the basic idea of the code. I know I have a working Radius Impulse script. This basically does it in reverse. --- Quote from: lordician on November 05, 2010, 08:41:27 AM ---That code would only apply a one time impulse. ;) --- End quote --- Forcing too many might be a bad idea. Especially if the person gets stuck... |
| lordician:
--- Quote from: MegaScientifical on November 05, 2010, 02:59:40 PM ---I think like... once. Either way, you should get the basic idea of the code. I know I have a working Radius Impulse script. This basically does it in reverse. Forcing too many might be a bad idea. Especially if the person gets stuck... --- End quote --- Isn't getting stuck the general idea of a black hole? |
| MegaScientifical:
--- Quote from: lordician on November 07, 2010, 08:01:12 AM ---Isn't getting stuck the general idea of a black hole? --- End quote --- I'm talking about being pulled into walls, and then it keeps trying to pull them to the center but it never stops since they're never going to make it there. |
| lordician:
--- Quote from: MegaScientifical on November 07, 2010, 09:06:28 AM ---I'm talking about being pulled into walls, and then it keeps trying to pull them to the center but it never stops since they're never going to make it there. --- End quote --- Oh i see. Then do a raycast that checks if there is anything between the player and the blackhole? |
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