Blockland Forums > Modification Help
Heavy Rocket Launcher Script
<< < (2/3) > >>
takato14:

--- Quote from: Blaze0 on October 25, 2010, 11:19:23 PM ---How did you get that.

--- End quote ---
WinRAR is your friend :P
Blaze0:

--- Quote from: takato14 on October 29, 2010, 10:58:07 AM ---WinRAR is your friend :P

--- End quote ---
And now mac is not my friend.
Ahh, I can open .cs in Textedit (Notepad)
takato14:

--- Quote from: Blaze0 on October 29, 2010, 11:03:49 AM ---And now mac is not my friend.
Ahh, I can open .cs in Textedit (Notepad)

--- End quote ---
Uhm, duh?


xP
lordician:
Funny how the add-on Weapon_HeavyRL DOES have a weapon_weaponname.cs in there.
However, not every add-on uses an other cs file.
Some use the server.cs .

After all, the server.cs is where the game starts lookign when loading the add-on.
In the server.cs, you either put in the code or you link to an external .cs file.

Did i answer your question correctly?
ArmyUnit:
nono, I used magics to make the add-on work without a script.
Navigation
Message Index
Next page
Previous page

Go to full version