Author Topic: Glicthes bugs and Fixers!  (Read 9507 times)

when you finish your macro, make sure your brick is rotated the same direction as when you started.
Oh, that's where I failed. Thanks.

EDIT:
The 1x4x5 window pieces still lose their rotation and position unless I play the macro back at the same (global, not relative to the brick ghost) angle I recorded it. I'll record a demo showing the bug and upload tomorrow.

EDIT: Here's my recording: http://linde.philip.googlepages.com/bugtest.rec
« Last Edit: March 01, 2007, 07:57:05 PM by Linde »

The player light or any other brick that emits light won't actually make that "light circle" on the ground on the bedroom - dark map unless I look at it at a certain angle, which is basically looking straight down..

Hmm, sounds like graphics issue.  Try disabling your Vertex Lighting.

The player light or any other brick that emits light won't actually make that "light circle" on the ground on the bedroom - dark map unless I look at it at a certain angle, which is basically looking straight down..

Same thing happened to me, but it went away next time I played Blockland.

I found a weird GFX bug. So far, I recall seeing it twice.


As you can see from the picture, one of the textures got stretched out for some reason.

/warp on a vehical.
Turns the player model

/warp on a vehical.
Turns the player model
And how is that a glitch/bug?

i found two glitches in one of my builds on demo
one of them has to do with the window, i know you can't see FX stuff from the window but this has to do with light effects.. look
the other one (also old)was when i was driving on a normal jeep i hit a light post by accident and i end up in like this.....
« Last Edit: March 05, 2007, 06:17:42 PM by shocklink10 »

Note: I know i dobled post but i couldent put pic on first post, don't know why but here is the car glitch.
« Last Edit: March 05, 2007, 06:18:38 PM by shocklink10 »

When you load a save with that save already loaded, it just adds the brick counts.

Code: [Select]
Make a 1x1 Brick
Save It
Load it
Type /brickcount
Should say 2 bricks instead of 1

That FX glitch was already found by Irk and posted.
And the vehicle glitch was also posted by me.
Badspot said that vehicles are basicly laggy and go through bricks sometimes, I don't think there is that much he can do about it..
So be sure to practice your driving  :cookieMonster:

That FX glitch was already found by Irk and posted.
And the vehicle glitch was also posted by me.
Badspot said that vehicles are basicly laggy and go through bricks sometimes, I don't think there is that much he can do about it..
So be sure to practice your driving  :cookieMonster:
ya i know, thats why i said they are old but diffrent things.

If you stand still and hold jet when under a flat brick and wait a few seconds you go through the brick :O

If you stand still and hold jet when under a flat brick and wait a few seconds you go through the brick :O
thats also old. and the glitches i posted was to show pics. (for those who don't have imagination)
someone should do everything they can on blockland and tell us if they find any new glitches.

lol I f'ed up my newmessagehud by putting in my own....it has a censor so if I go, for example,  "My ping is (ping) (c)", it'd sent as "My ping is *myping* *copyright symbol*" but it seems it had a detector for servercmd's thaat work LIKE this:
Code: [Select]
for(%i=0; %i <= $servercmdnum; %i++) {
  if(%text $= "/"@strreplace($servercmd[%i],"servercmd","")
    eval($servercmd[%i] @ "("
}
etc., I don't care about giving a whole nonworking script to say a point