| Blockland Forums > Modification Help |
| Team Spawn Help |
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| Kalphiter:
--- Quote from: Chrono on October 24, 2010, 08:24:29 PM ---He said he's making his own mod, not using TDM. --- End quote --- Oh, god. |
| computermix:
--- Quote from: Kalphiter on October 24, 2010, 08:38:50 PM ---Oh, god. --- End quote --- Yeeaaa... I wondered what that post was about. |
| Kalphiter:
You're going to need to supply some code for us to figure out a problem. |
| computermix:
--- Quote from: Kalphiter on October 24, 2010, 08:41:49 PM ---You're going to need to supply some code for us to figure out a problem. --- End quote --- Aren't you the ones that do that? You know, what I really want is just how something would work as in: --- Code: ---function Gameconnection::Spawnplayer(%client) { (Code that makes the player spawn at teams spawn) else parent::Spawnplayer(%client); } --- End code --- My reasoning is, before you send the parent to make the player spawn, it does something that makes the player spawn at his teams spawn, instead of him spawning at default spawn. I don't know if it would do something with %client.player.setransform, and thats basically my question. How would it do that? |
| Greek2me:
Check out the VehicleWars and TDM codes. Either of them would be a good example, although VW would probably be easier to understand probably. Why are you doing a TDM/VehicleWars remake? |
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