| Blockland Forums > Modification Help |
| "Scaled value" error |
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| takato14:
Im having something quite irritating. On my new weapon, I keep getting complaints in my console about the projectile's lifetime. Here's what Im getting from the console: --- Code: ---ProjectileData - HiBlastProjectile(1856) - invalid value for lifetime: Scaled value must be between 0 and 1023 ProjectileData - HiBlastProjectile(1856) - invalid value for fadeDelay: Scaled value must be between 0 and 1023 ProjectileData - Xprojectile(1857) - invalid value for lifetime: Scaled value must be between 0 and 1023 ProjectileData - Xprojectile(1857) - invalid value for fadeDelay: Scaled value must be between 0 and 1023 --- End code --- Here's my script: --- Code: ---datablock projectileData(HiBlastProjectile) { projectileShapeName = "base/data/shapes/empty.dts"; directDamage = 100; directDamageType = $DamageType::HiBlast; radiusDamageType = $DamageType::HiBlast; impactImpulse = 10; verticalImpulse = 10; explosion = HiBlastExplosion; particleEmitter = Xtrailemitter; brickExplosionRadius = 0; brickExplosionImpact = true; //destroy a brick if we hit it directly? brickExplosionForce = 0; brickExplosionMaxVolume = 0; //max volume of bricks that we can destroy brickExplosionMaxVolumeFloating = 0; //max volume of bricks that we can destroy if they aren't connected to the ground (should always be >= brickExplosionMaxVolume) muzzleVelocity = 200; velInheritFactor = 1.0; armingDelay = 00; lifetime = 35000; fadeDelay = 34999; bounceElasticity = 0.5; bounceFriction = 0.20; isBallistic = false; gravityMod = 0; hasLight = true; lightRadius = 5.0; lightColor = "1 0.5 0.0"; //uiName = ""; }; datablock projectileData(Xprojectile) { projectileShapeName = "base/data/shapes/empty.dts"; directDamage = 50; directDamageType = $DamageType::HiBlast; radiusDamageType = $DamageType::HiBlast; impactImpulse = 10; verticalImpulse = 10; explosion = XExplosion; particleEmitter = Xtrailemitter; brickExplosionRadius = 0; brickExplosionImpact = false; //destroy a brick if we hit it directly? brickExplosionForce = 0; brickExplosionMaxVolume = 0; //max volume of bricks that we can destroy brickExplosionMaxVolumeFloating = 0; //max volume of bricks that we can destroy if they aren't connected to the ground (should always be >= brickExplosionMaxVolume) muzzleVelocity = 200; velInheritFactor = 1.0; armingDelay = 10000; lifetime = 35000; fadeDelay = 34999; bounceElasticity = 0.999; bounceFriction = 0.0; isBallistic = true; gravityMod = 0; hasLight = true; lightRadius = 5.0; lightColor = "1 0.5 0.0"; uiName = "Hi-Blast Beam"; }; --- End code --- Here's the code for the pong projectile and the console log for it. --- Code: ---Loading Add-On: Projectile_Pong (CRC:-1429934608) Executing Add-Ons/Projectile_Pong/server.cs. 9 datablocks added. --- End code --- --- Code: ---datablock ProjectileData(pongProjectile) { projectileShapeName = "./pongProjectile.dts"; explosion = pongExplosion; bounceExplosion = pongBounceExplosion; particleEmitter = pongTrailEmitter; explodeOnDeath = true; brickExplosionRadius = 0; brickExplosionImpact = 0; //destroy a brick if we hit it directly? brickExplosionForce = 0; brickExplosionMaxVolume = 0; //max volume of bricks that we can destroy brickExplosionMaxVolumeFloating = 0; //max volume of bricks that we can destroy if they aren't connected to the ground (should always be >= brickExplosionMaxVolume) sound = ""; muzzleVelocity = 65; velInheritFactor = 1.0; armingDelay = 30000; lifetime = 30000; fadeDelay = 29500; bounceElasticity = 0.99; bounceFriction = 0.00; isBallistic = true; gravityMod = 0.0; hasLight = true; lightRadius = 1.0; lightColor = "1.0 1.0 1.0"; uiName = "Pong"; }; --- End code --- Note that both the pong projectile and my projectiles have higher values than the "Scaled Value" limit. What does "Scaled Value" mean and why am I getting this spam? |
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