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Blockland Physics?
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carolcat:
 Rampaging vehicles
jamesking56:
I put mine as 0 0 0 5 but they fall down through the floor?

This is the kinda thing I'm going for: http://www.youtube.com/watch?v=goxXAPBUGgs&feature=player_embedded
Unwritten Calender:

--- Quote from: carolcat on October 29, 2010, 04:15:41 PM --- Rampaging vehicles

--- End quote ---
that's what it does?
Swollow:

--- Quote from: jamesking56 on October 29, 2010, 04:17:20 PM ---I put mine as 0 0 0 5 but they fall down through the floor?

This is the kinda thing I'm going for: http://www.youtube.com/watch?v=goxXAPBUGgs&feature=player_embedded

--- End quote ---
go into options and set physics level to high
sir dooble:

--- Quote from: jamesking56 on October 29, 2010, 04:17:20 PM ---I put mine as 0 0 0 5 but they fall down through the floor?

This is the kinda thing I'm going for: http://www.youtube.com/watch?v=goxXAPBUGgs&feature=player_embedded

--- End quote ---
If they fall through the floor, that means you probably don't have Physics enabled.
Just go to options and change the Physics setting to High.

The 4 boxes for FakeKill Events are direction and velocity, as well as how long the bricks stay fakekilled for.

The boxes stand for;
[X][Y][Z][Time]
I believe that putting a positive number in the [X] box will make the brick fall down with the velocity of your number, in the North direction.
A Negative number will send it South with the velocity of the number entered. (So, a 1 will push it in that direction slightly, and a 20 will make it fly out)
The [Y] box is similar, and I believe that a Positive number will send it East.
A Negative will send it West.
You can find out which direction is which on a map, by wrenching any brick, then setting it to have an item and changing the item direction to North. Whichever direction that the item spawns in is North, and you now know in which direction NESW is.

The [Z] box is Up and Down. A Positive number will send it Up, a Negative will send it down.

The [Time] box is obviously, the box to vary the time the bricks stay fake-killed. Each number is a second.
[x][x][x][10] Will make the bricks stay fakekilled for 10 seconds, which you will find hand to note, does not work for Delays.
Delays work in Microseconds, so, a "1" in the Delay box won't last a second.
You'll need to enter 1000 for a single second in the Delay Box.
If you're trying to get the bricks to break when a vehicle goes through it, you'll need an "OnVehicleTouch" event, if one exists.
Otherwise, get a trigger to FakeKill your bricks with the #'s of;
[0][0][0][60] (Or however long you want the bricks to break for)
Then, simply drive through your tower/building of bricks and they'll fall over.

I'm almost certain that the above is how you would go about doing what you want.
If it isn't, sorry, and someone shall have to correct me. I haven't played with physics as much as I could have and haven't done a lot with it, so, forgive me if I've missed something.
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