| Blockland Forums > General Discussion |
| V19 Public Beta 1 |
| << < (3/10) > >> |
| ungabunga:
when i tried to install it it was copying old screens or something and then an error message appeared and i kinda just automatically clicked abort so i didnt see it :/ |
| Flamecannon:
v18 is like O' c O while v19 is laughing at v18 for having a short term like JD D JD |
| ungabunga:
amazing. now i cant play blockland anymore. EDIT: this is what console says //-------------------------- 10/29/2010 -- 21:59:00 ----- Processor Init: Intel Pentium III, ~2.10 Ghz (timed at roughly 2.10 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: DirectInput enabled. Blockland v18 Module Directory: C:/Blockland Total Ram: 3999 MB OS: Windows 7 Home Premium Edition (build 7600), 64-bit --------- Parsing Arguments --------- Parsing command line arguments: -mod editor setModPaths: invalid mod path directory name: 'editor' Error opening zip (Add-Ons/Vehicle_DragRacer.zip), need to handle this better... --------- Loading Common --------- setModPaths: invalid mod path directory name: 'editor' Error opening zip (Add-Ons/Vehicle_DragRacer.zip), need to handle this better... Missing file: base/main.cs! Missing file: base/client/defaults.cs! Missing file: base/server/defaults.cs! Executing config/client/prefs.cs. Executing config/server/prefs.cs. --------- Loading MODS --------- --------- Initializing Base --------- Missing file: base/client/init.cs! Missing file: base/server/init.cs! |
| Badspot:
--- Quote from: NEkram on October 30, 2010, 12:35:59 AM ---EDIT: no editor.zip :c --- End quote --- Yeah, the way torque was scanning for zipped mods on startup was stupid and slow. You'll just have to use the add-on based mission editor. I'll post an official version when the update ships. |
| ungabunga:
--- Quote from: Badspot on October 30, 2010, 12:43:27 AM ---Yeah, the way torque was scanning for zipped mods on startup was stupid and slow. You'll just have to use the add-on based mission editor. I'll post an official version when the update ships. --- End quote --- no quote for my reply? |
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