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Blockland Roleplaying Standards

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Kingdaro:

(I wasn't sure if this was the right place, I didn't think it was a Drama topic.)

You know how there are like 100 million Family RPs out there?

You know how 75% of them contain 90 spam builds in them? Most of them just baseplates with cars? (Or just cars. :/ )

You ever see people acting handicapped, saying they're "INVINSABLE," or when they control other people's characters, saying "So and so walked into the bar" - "So and so gets shot by me" - "So and so goes to hell" or some stupid bull like that?

Then again, I went to a Medieval RP server one time, and it was pretty cool. It had a currency system where you had to cut down trees or mine for money to build, it had organized spaces for people to build in, and if it weren't for the people going around with guns going apeshiznit this would be the best RP I have been to. I'm only saying my environment would be the best IMO since it's my environment and it's my rules, and everything is the way I think it should be IMFO.

I'd like to know what people's standards are for roleplaying. Standards meaning rules/restrictions, behavior, etc. How do you usually act when you go to a Family RP or a Space RP or a Medieval RP, heck, a Mini Nations RP could count too. Do you like to win? Do you like to beat the crap out of your character? (Personally, this one is my favorite. :3 ) Do you pretend it all? Do you use props for representation or make a minigame for realism?

Discuss plz. :)

GenaralSkar:

It is impossible to compare a family rp to any other role player server.

Orion:

any roleplay that requires a minigame isn't an RP.

Sheath:


--- Quote from: Orion on November 01, 2010, 08:26:27 PM ---any roleplay that requires a minigame isn't an RP.

--- End quote ---

I disagree, sometimes disabling jets that way is important.

Warriorboy123:

Not really. If the RPer must build their own things, they should have jets for easier building.


--- Quote from: Orion on November 01, 2010, 08:26:27 PM ---any roleplay that requires a minigame isn't an RP.

--- End quote ---
If an RP is fighting-based (such as a Crime RP, Army RP, Space RP, et cetera) then a minigame could easily be implemented into, and even improve the quality of, an RP.

As for standards, I generally stick to these:
-Do not control other people
-Do not be all-powerful
-Do not stray outside of the plausible for the type and mood of RP. For example: if the RP is set in modern times, don't suddenly go back in time and shoot the haters in your life to make everything honkey-dorrey. However, if the RP is comical and you and your company are "mature" enough, impossible things can be used for comedy purposes, an example being that the most masculine character suddenly gets a pet unicorn.
-Do not take the comedy too far. It can lead to the whole RP not making sense and cause it to look like it's a story written by 4-year-olds.
-Be flexible. Other people have different minds and what might be fun to them is not fun to you. If the RP get too childish, simply leave peacefully.
-Try not to kill other characters. Unless ghosts are plausible in the RP (and the player of said character is ok with it), killing characters only leads to trolls and angry "decent" people. I've been to many RP's where the thing was ruined either by people saying things similar to "*falls and cuts head open. beyond repear" for their own character, only to be revived by someone and doing it all agian over and over, or by people saying "*shoots and kills [insert name here]"

Gtg for now but I'll most likely add more later.

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