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Getting the brick being set from serverCmdsetwrenchdata?
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DrenDran:
I need to be able to get properties of the brick being set in a call to serverCmdsetwrenchdata, how might I go about this?
Truce:
GameConnection.wrenchBrick is set when the client's player uses the wrench on a brick.
DrenDran:

--- Quote from: Truce on November 04, 2010, 05:01:22 PM ---GameConnection.wrenchBrick is set when the client's player uses the wrench on a brick.

--- End quote ---
So...

--- Code: ---package bob
{
    function serverCmdsetwrenchdata(%client,%data)
    {
           %brick = %client.wrenchBrick;
            Parent::serverCmdsetwrenchdata(%client,%data);
    }
}
activatePackage(bob);

--- End code ---
Would make %brick the brick each time?
Chrono:
Yes.
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