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Did the engine of the game used to contain these commands?

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Chrono:


--- Quote from: The Corporation on November 04, 2010, 06:30:26 PM ---I've been working/planning something, and I need to know if these commands and features are still available in the game.


* 1. setskin

* 2. Ability to mount a model to a model
* 3. Ammo system that I heard was built into the Torque Engine.

--- End quote ---
1. Not sure on this one. Everything is using colorshift now anyways.
2. Not sure what you mean by this exactly. Model isn't a classname. You can mount players to objects.  You can mount staticshapes to objects. What exactly are you looking for?
3. The built in ammo system is built for the state system. This was so you could use ammo checks instead of making like 12 different states just so they can only shoot 6 times before reloading.

Tom:

The LCD clock models use setSkin, so I think it still exist.

Chrono:

Right. StaticShapes still need .setSkin because they don't use color shifts.

Blocker Ctgr:


--- Quote from: otto-san on November 04, 2010, 07:09:37 PM ---An ammo system is built into Torque3d, I know that.

I don't know about TGE.

Ability to mount a model onto a model, I think is still possible, I don't know for sure.

SetSkin? What do you mean?

--- End quote ---
It's possible I've seen TechnoBlock48 or Tylerman do it.

The Corporation:


--- Quote from: Chrono on November 05, 2010, 07:03:36 AM ---1. Not sure on this one. Everything is using colorshift now anyways.
2. Not sure what you mean by this exactly. Model isn't a classname. You can mount players to objects.  You can mount staticshapes to objects. What exactly are you looking for?
3. The built in ammo system is built for the state system. This was so you could use ammo checks instead of making like 12 different states just so they can only shoot 6 times before reloading.

--- End quote ---

Something like this. Say for example that the sword is split into two parts, the handle and the blade. Would it be possible to make interchangeable parts for it and mix and match ingame?



--- Quote from: Block_cop on November 04, 2010, 11:19:52 PM ---Er, I think the proper word is Thank You.

--- End quote ---

...Not quite what I was looking for, but close enough.


--- Quote from: Bauklotz on November 05, 2010, 02:59:15 AM ---
* object.mountObject(object, slot) or object.mountImage(shapeBaseImageData, slot)
* Yeah, this was hard built-into TGE, TGEA and T3D, but Badspot removed it.
--- End quote ---

So this means I have to make my own or make a derivative of one? Or does it mean I need to make request to put it back in?
great...

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