Blockland Forums > Modification Help

Did the engine of the game used to contain these commands?

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Uristqwerty:

I have already done that, but I'm on a laptop right now, so do not have the screenshots.

Don't bother with recursive mounting, make one model with everything on it, and use .hideNode and .unhideNode and .setNodeColor to show the desired shape in the desired colours.

Only players can be mounted on other objects.

Node manipulation works on both players and items.

Do the rest yourself.

Chrono:

I'm pretty sure you can't manipulate nodes on a mounted image.

The Corporation:


--- Quote from: Uristqwerty on November 05, 2010, 06:18:14 PM ---I have already done that, but I'm on a laptop right now, so do not have the screenshots.

Don't bother with recursive mounting, make one model with everything on it, and use .hideNode and .unhideNode and .setNodeColor to show the desired shape in the desired colours.

Only players can be mounted on other objects.

Node manipulation works on both players and items.

Do the rest yourself.

--- End quote ---

Thanks, but won't this lag the game if there are too many polys?

EDIT-I'm not gonna be able to reply to this thread for about two weeks or so. Post any help or tips if you like

DrenDran:


--- Quote from: The Corporation on November 04, 2010, 10:43:39 PM ---Was able to sneak out of bed to see results.

--- End quote ---
What?

Uristqwerty:

You can manipulate the nodes on a mounted object, and have an empty image, thus using the object as the image.

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