A TDM that took me way too long to finish. It is a King of the Hill in which two teams must fight to capture a single CP, located between two opposite sides of a highway, on which they have created bases. Both teams have access to a small range of equipment, including Sentries, which they are not allowed to upgrade. The CP cap time is 4 minutes.
Weapons:Classic SMG
Classic Rifle
Toolkit- MG (Level 1 at all times)
Equpiment: (optional)
Stick Grenade
Concussion Grenade
Medkit
Screenshots!Blue Base.
Red Base
An interior shot from Blue Base. It is exactly the same in Red Base.
Each Sniper Tower leads onto a ledge where people can pile sentries and do stuff.
The view into the KOTH CP tunnel. More routes into it may be added later.
A general view of a base. Red looks exactly the same.
The overview. The gigantic flares are for the 'fake highways' behind each base.
CombatUpdate 11.10.10: Flanking tunnels
It may not look like it, but this KOTH is surprisingly fun and chaotic. The choke point is a massive combat zone, with sentries piled everywhere, and bullets a-flying in their general direction. The Welder is disallowed because ALL of the players with L3 sentries would be a complete
mad laghouse, which was bad enough when being hosted on a crappy Mac Mini. Expect Updates, as new routes and features are added to the TDM.
Problems/ComplaintsLack of needed strategy
Weapons (sport rifles)
Too many turrets
Map size
Lack of flanking routes
The choke point (the only one on the map) is
very chokey.