| Off Topic > Games |
| On account of people complaining about Spore's representation of evolution |
| << < (2/3) > >> |
| The Titanium:
The game clearly says it's based on evolution. Modification is more along the lines of the Creature Tweeker tool in the Space Stage. As I said before, it's an attempt at a metaphor, not a literal representation, of evolution that allows for maximum user created content. --- Quote from: Blackchrome on November 07, 2010, 01:25:34 PM ---The reasons for the lack of natural selection and other massively important mechanics to evolution is that EA is a piece of stuff company run by pussies who would not spend $5 on anything unless it has been proven to work at least 100 times. The original E3 demo consisted of so much mind-blowing stuff that was just scrapped for the sake of making the game more accessable. Most designers are stuff nowadays and attribute lack of accessability to complexity, not presentation. You can have the most complex game of all time, but if you make the menus and player interaction intuitive, people will love it. This is Mac's philosophy and even though I hate those greedy bastards almost as much as I hate EA, at least they know how to design things for the user. This is also sadly the reason why SOE forgeted the stuff out of Star Wars Galaxies. WoW did a good job at presenting their game in an easy way and Sony saw this as it being an easy game that was stealing their customers and thus decided to "dumb down" their game. --- End quote --- Tell me, how fun it would be to continuously wait for your creature to die of natural causes, then having the player switch to one of the offspring that has a small chance of a minor variation? Exactly what game mechanics did they scrap? To be honest most of what they removed was aesthetic. Most of what they already had at the E3 I believe still exists with a different appearance; the mechanics are the same. The game wouldn't be Spore if all modification was completely due to mutation, even if the player continuously bred their creatures over time. User-created content is a very core concept for Spore, not just a simulation of reality. Also, I don't think Mac's philosophy was to make a really loving complicated systems, if that's what you said. I'm not sure whether or not you implied that. If you're referring to Apple's computers, don't they focus on having their systems user-friendly and casual? |
| tails:
Evolution takes too long, I don't have time to play cell stage for thousands of years. |
| skelolego229:
--- Quote from: Blackchrome on November 07, 2010, 01:25:34 PM --- This is also sadly the reason why SOE forgeted the stuff out of Star Wars Galaxies. --- End quote --- How about I slap your stuff? Swg is quite enjoyable and isint dumbed down at all if you want dumbed down try freerealms |
| Aphtonites:
SPORE GALACTIC ADVENTURES "Evolve" your character to fight! SPORE CREATURES "Evolve" your character to fight! SPORE HEROES "Evolve" your character to fight! DARK SPORE "Evolve" your character to fight! |
| The Titanium:
--- Quote from: tails on November 08, 2010, 01:35:06 AM ---Evolution takes too long, I don't have time to play cell stage for thousands of years. --- End quote --- qft --- Quote from: Aphtonites on November 08, 2010, 02:24:31 AM ---SPORE GALACTIC ADVENTURES "Evolve" your character to fight! SPORE CREATURES "Evolve" your character to fight! SPORE HEROES "Evolve" your character to fight! DARK SPORE "Evolve" your character to fight! --- End quote --- Did you know that evolution by definition also means progress, so technically things other than life can evolve. Modern computing and its complexity has evolved over time, is this wrong? Also, you seem to be completely missing every one of my points. Also, I don't really get what you mean by GALACTIC ADVENTURES. Since when does the player evolve their character? Don't they add parts to their suit weaponry? As I've repeated many more times than I should, one of Spore's core mechanics is how you can modify your character into millions of possible forms. --- Quote from: Chrono on November 07, 2010, 05:29:18 PM ---They have been since it was released. Also, modifying your creature wasn't random at all. It was just like it is now except a lot better. --- End quote --- By a lot better, what do you mean? Some of the only differences would be the 'cuteness' of the different parts. This is an aesthetic difference and doesn't account for gameplay. Users are fully capable of making less cartoonish creatures given how powerful the creature creator is. Easy examples are found in the Sporepedia. I'd expect that by now it's a lot less glitchy, is stable, and introduces some more tools for advanced users. (ctrl-limb connection, alt-copy, a-asymmetry) |
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