Poll

If I were to make a Battlefield Bad Company Pack I should:

Make them have selective fire like in real life.
Not have selective fire like in the game.

Author Topic: Sgt. A. Walter's Weapons (M249 Update)  (Read 81542 times)

But it doesn't have sights and reloading plus it's in blender so I can't see the script.
paf

dont tell me you cant open a single .cs file.

the model has NOTHING to do with the script

paf

dont tell me you cant open a single .cs file.

the model has NOTHING to do with the script
I can but things in blender have the script IN the model.

sgt, could you please spruce up the glocks reloading features and use a new sound.


The Glock 17 is obviously the best and is also my second favorite. My favorite was the first gun. :D


Dude nice, now my fav load out will be:

Primary:  M249

Secondary:  G17, 18, or 19

Melee:  Crowbar

You should make some form of explosive weapon, and maybe make the glock reload sounds match the movments of the hands..

Those glocks do an assload of damage.

Those glocks do an assload of damage.


I must agree on that, I think that the glock 17 should deal about 30 damage, the G18 about 15 damage, and the G19 about 30 damage

If you make a grenade launcher with hands, I WILL LOVE YOU.

I must agree on that, I think that the glock 17 should deal about 30 damage, the G18 about 15 damage, and the G19 about 30 damage

And Ironically, they are all of the same caliber.
20 damage for each glock.
Problem solved...

If you make a grenade launcher with hands, I WILL LOVE YOU.
I'm making a M32 MGL Grenade Launcher.

And Ironically, they are all of the same caliber.
20 damage for each glock.
Problem solved...

Good idea.

And please make the M249 more accurate.


It has more spread then a fully automatic G18 that isn't sighted.