Author Topic: Dungeon Generator  (Read 21962 times)


I tend to get a random idea, pump out a script that makes it a reality, and move on to the next one.
I don't often like to spend extra time polishing up a script to make it more suitable for general usage.
I see.
Too bad. :C


Now you need to make a random landscape generator that generates landscape as you get closer to the edge of the already-generated landscape

I tend to get a random idea, pump out a script that makes it a reality, and move on to the next one.
I don't often like to spend extra time polishing up a script to make it more suitable for general usage.
Then why not just release the scripts themselves? Don't package them, just post them up somewhere for reference.

I mean I really, really want that heightmap converter, that stuff would be bitchin handy to have and I suck too much to get the whole merger thing to work right.

Actually on the topic of that converter - am I right in assuming it also runs via an out-of-Blockland program? I've tried some stuff to import images but there's no real way to read actual images inside BL that I've found (the only possible method I've found returns garbage)

Now you need to make a random landscape generator that generates landscape as you get closer to the edge of the already-generated landscape

Done. Took me about 15 minutes. I adapted it from the old cubescape terrain generator so it was pretty quick. It's laggy though, or at least when running Fraps at the same time. Even with 6GB of RAM and a quad core processor, it stuttered a bit due to how many bricks it had to create every second. I'll optimize it tomorrow (I have a few ideas how to) if I need something to do, then put up a video.

Then why not just release the scripts themselves? Don't package them, just post them up somewhere for reference.

Actually on the topic of that converter - am I right in assuming it also runs via an out-of-Blockland program? I've tried some stuff to import images but there's no real way to read actual images inside BL that I've found (the only possible method I've found returns garbage)

1) I suppose I could do that at some point; I've got a looot of stuff I could put up.
2) I wrote it in Java, and it exports it as a .bls so you can load it ingame whenever.

1) I suppose I could do that at some point; I've got a looot of stuff I could put up.
Please do, I am out of actual research to fap to.

I wish I could have a few saves generated by this. :c

Please do, I am out of actual research to fap to.

I'll pick out my five favorite logic-based scripts and post them in Mod Discussion.

I wish I could have a few saves generated by this. :c

Any particular size? I can pass a handful your way if you want to build in them.

Done. Took me about 15 minutes. I adapted it from the old cubescape terrain generator so it was pretty quick. It's laggy though, or at least when running Fraps at the same time. Even with 6GB of RAM and a quad core processor, it stuttered a bit due to how many bricks it had to create every second. I'll optimize it tomorrow (I have a few ideas how to) if I need something to do, then put up a video.

Awesome.

Any particular size? I can pass a handful your way if you want to build in them.
hmm, that would be fun

also, an idea, what about doing something similar to the LSG with this? or would that not work out very well

Now you need to make a random landscape generator that generates landscape as you get closer to the edge of the already-generated landscape
Minecraft in Blockland

:o

What I said had nothing to do with minecraft.

You could make more advanced rooms like ones filled with water or traps.

Other ideas include:

Alters
Shops
Weird Constructs.

Done. Took me about 15 minutes. I adapted it from the old cubescape terrain generator so it was pretty quick. It's laggy though, or at least when running Fraps at the same time. Even with 6GB of RAM and a quad core processor, it stuttered a bit due to how many bricks it had to create every second. I'll optimize it tomorrow (I have a few ideas how to) if I need something to do, then put up a video.

Now we need to make the LSG so it can have multiple biomes for a Earth like landscape.