Now you need to make a random landscape generator that generates landscape as you get closer to the edge of the already-generated landscape
Done. Took me about 15 minutes. I adapted it from the old cubescape terrain generator so it was pretty quick. It's laggy though, or at least when running Fraps at the same time. Even with 6GB of RAM and a quad core processor, it stuttered a bit due to how many bricks it had to create every second. I'll optimize it tomorrow (I have a few ideas how to) if I need something to do, then put up a video.
Then why not just release the scripts themselves? Don't package them, just post them up somewhere for reference.
Actually on the topic of that converter - am I right in assuming it also runs via an out-of-Blockland program? I've tried some stuff to import images but there's no real way to read actual images inside BL that I've found (the only possible method I've found returns garbage)
1) I suppose I could do that at some point; I've got a looot of stuff I could put up.
2) I wrote it in Java, and it exports it as a .bls so you can load it ingame whenever.