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| Kevdude:
Looks lovey |
| lordician:
--- Quote from: Truce on November 13, 2010, 01:03:22 PM ---I tend to get a random idea, pump out a script that makes it a reality, and move on to the next one. I don't often like to spend extra time polishing up a script to make it more suitable for general usage. --- End quote --- I see. Too bad. :C |
| fawkes..:
--- Quote from: Jaydee on November 10, 2010, 02:41:22 AM ---Dem tears came out of me eyes because of awesomeness. --- End quote --- |
| IkeTheGeneric:
Now you need to make a random landscape generator that generates landscape as you get closer to the edge of the already-generated landscape |
| M:
--- Quote from: Truce on November 13, 2010, 01:03:22 PM ---I tend to get a random idea, pump out a script that makes it a reality, and move on to the next one. I don't often like to spend extra time polishing up a script to make it more suitable for general usage. --- End quote --- Then why not just release the scripts themselves? Don't package them, just post them up somewhere for reference. I mean I really, really want that heightmap converter, that stuff would be bitchin handy to have and I suck too much to get the whole merger thing to work right. Actually on the topic of that converter - am I right in assuming it also runs via an out-of-Blockland program? I've tried some stuff to import images but there's no real way to read actual images inside BL that I've found (the only possible method I've found returns garbage) |
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