| Blockland Forums > Gallery |
| Isar Tower: More Than Just A Build |
| << < (108/158) > >> |
| TheKhoz:
--- Quote from: Sheath on January 02, 2011, 08:15:19 PM --- --- End quote --- love. When do you want the models? Edit: By the way, they won't be able to be picked up, or for that matter, functional. They will just be for display. |
| kanew2000:
Icy,do you mind telling me how to make a blot sucking lamp? |
| The Doctor:
Its Doctor Icy, Looks Awesome. Thanks for the tour. If you dont remeber me, you and bass raped me on floor 3. |
| Sheath:
--- Quote from: TheKhoz on January 02, 2011, 08:37:22 PM ---Edit: By the way, they won't be able to be picked up, or for that matter, functional. They will just be for display. --- End quote --- Fine with me. Send them when ready. --- Quote from: The Doctor on January 02, 2011, 08:45:40 PM ---Its Doctor Icy, Looks Awesome. Thanks for the tour. If you dont remeber me, you and bass raped me on floor 3. --- End quote --- Lolol |
| Blaze0:
--- Quote from: kanew2000 on January 02, 2011, 08:42:16 PM ---Icy,do you mind telling me how to make a blot sucking lamp? --- End quote --- 0 OnActivate<Self<FireRelay 1 [Delay=500]OnRelay<Self<FireRelay 2 OnRelay<Self<VCEIfVariable<<var:nb_store:blotts> >= 5 3 OnVariableTrue<Self<SetLight<Players Light 4 OnVariableTrue<NamedBrick<VCEModVariable<blotts<Subtract<5 5 OnVariableFalse<Self<SetLight<None 6 OnVariableFalse<Client<Centerprint<Insufficient blotts! 7 [Delay=1] OnActivate<Self<ToggleEventEnabled< 0 1 2 3 4 5 6 8 8 [Unchecked]OnActivate<Self<SetLight<None The bolded events are optional. They toggle the light. I did that out of memory. It might be different than my working one in blockland, you check if it works. This will suck 10 blots a second, 5 every 1/2 second. |
| Navigation |
| Message Index |
| Next page |
| Previous page |