| Blockland Forums > Modification Help |
| What are the effects of making minigamecstar fishe always be true. |
| (1/2) > >> |
| DrenDran:
Would: --- Code: ---package test{function minigamecstar fishe(%a,%b){return true;}};activatepackage(test); --- End code --- Simply make anyone in a minigame be allowed to use anything of anything elses in the minigame? Any downside? |
| Chrono:
Try it. Downside? Don't release anything with this, and make sure there's always a default minigame. It would also make so you can use things from people who aren't in the minigame yes. |
| DrenDran:
--- Quote from: Chrono on November 10, 2010, 08:53:29 PM ---Try it. Downside? Don't release anything with this, and make sure there's always a default minigame. It would also make so you can use things from people who aren't in the minigame yes. --- End quote --- Ya, but I'm the only one with any bricks, including spawns and items, and the minigame is default. Also, I'm getting a lot of this line lately, but don't know if it's related or not: --- Code: ---Add-Ons/Gamemode_TeamDeathmatch/Support_Gamemodes.cs (2961): Unknown command BottomPrint. Object (55660) AIPlayer -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> ShapeBase -> ShapeBase -> ShapeBase -> ShapeBase -> ShapeBase -> ShapeBase -> ShapeBase -> GameBase -> SceneObject -> NetObject -> SimObject --- End code --- |
| Chrono:
That error may be caused if a bot is in a trigger. Not sure but it's my best guess. |
| DrenDran:
--- Quote from: Chrono on November 11, 2010, 08:50:41 AM ---That error may be caused if a bot is in a trigger. Not sure but it's my best guess. --- End quote --- I actually think it might have to do with the sentires or rc sapper add-ons. |
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