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What are the effects of making minigamecstar fishe always be true.
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DrenDran:
Would:

--- Code: ---package test{function minigamecstar fishe(%a,%b){return true;}};activatepackage(test);

--- End code ---
Simply make anyone in a minigame be allowed to use anything of anything elses in the minigame?
Any downside?
Chrono:
Try it.

Downside? Don't release anything with this, and make sure there's always a default minigame.

It would also make so you can use things from people who aren't in the minigame yes.
DrenDran:

--- Quote from: Chrono on November 10, 2010, 08:53:29 PM ---Try it.

Downside? Don't release anything with this, and make sure there's always a default minigame.

It would also make so you can use things from people who aren't in the minigame yes.

--- End quote ---
Ya, but I'm the only one with any bricks, including spawns and items, and the minigame is default.
Also, I'm getting a lot of this line lately, but don't know if it's related or not:

--- Code: ---Add-Ons/Gamemode_TeamDeathmatch/Support_Gamemodes.cs (2961): Unknown command BottomPrint.
  Object (55660) AIPlayer -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> ShapeBase -> ShapeBase -> ShapeBase -> ShapeBase -> ShapeBase -> ShapeBase -> ShapeBase -> GameBase -> SceneObject -> NetObject -> SimObject

--- End code ---
Chrono:
That error may be caused if a bot is in a trigger. Not sure but it's my best guess.
DrenDran:

--- Quote from: Chrono on November 11, 2010, 08:50:41 AM ---That error may be caused if a bot is in a trigger. Not sure but it's my best guess.

--- End quote ---
I actually think it might have to do with the sentires or rc sapper add-ons.
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