| Blockland Forums > Modification Help |
| Problem with 'face/decal' force-download |
| << < (2/3) > >> |
| Bauklotz:
I tried using both findclientbyname and getting the 2nd object in the clientGroup (2 players were in the server). But none work. |
| M:
==>echo(isFunction("GameConnection","setFaceName")); 0 ==>echo(isFunction("Player","setFaceName")); 1 The problem should have been pretty damn obvious when it threw an unknown command error. |
| ZSNO:
I'm pretty sure decals and faces are now downloaded when you join a server... Unless of course I have like 50 facepacks that are invisible. |
| lordician:
--- Quote from: ZSNO on December 09, 2010, 04:40:11 PM ---I'm pretty sure decals and faces are now downloaded when you join a server... Unless of course I have like 50 facepacks that are invisible. --- End quote --- Lol. |
| Bauklotz:
Actually, --- Code: ---if(isObject(%decal = nametoid("BB_DECAL_"@%this.bb_classui))) %this.player.setDecalName(%decal.getName()); --- End code --- --- Code: ---datablock decalData(BB_DECAL_SCOUT) { textureName = $BB::Path @ "decals/decal-scout"; preload = true; }; --- End code --- The decal is never displayed. (the top code is located in GameConnection::spawnPlayer) |
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