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Bethesda's Next game?

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Littledude:


--- Quote from: Harm94 on November 12, 2010, 02:53:42 AM ---nope.avi
http://fallout.wikia.com/wiki/Fallout_Extreme

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haha

Antallion:


--- Quote from: Night Fox on November 11, 2010, 01:57:59 PM ---"lolol bad animations mayk bad gamm lolol"

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Well no, the animation tends to be horrible.

Daedalus:


--- Quote from: -Jetz- on November 11, 2010, 11:30:41 AM ---Something with decent animation, I hope.

Oh wait, this is Bethesda we're talking about here.

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This

-Jetz-:


--- Quote from: Night Fox on November 11, 2010, 01:57:59 PM ---"lolol bad animations mayk bad gamm lolol"

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Nope, but the lack of animation quality makes for boring combat, uninteresting conversations - both with the player and not - and when the player is designed as nothing but a playable NPC, drags down the experience as a whole.

Really, what is the most impressive fight you've ever seen in a Bethesda game? Scripted fights, such as the dragon and Dagon in Oblivion, do not count.

Madmitten:


--- Quote from: -Jetz- on November 12, 2010, 12:00:32 PM ---Nope, but the lack of animation quality makes for boring combat, uninteresting conversations - both with the player and not - and when the player is designed as nothing but a playable NPC, drags down the experience as a whole.

Really, what is the most impressive fight you've ever seen in a Bethesda game? Scripted fights, such as the dragon and Dagon in Oblivion, do not count.

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when NPCs are nothing but a walking ragdoll, it brings down the coolness of the game.
But if you could perhaps disable/immobilize targets through their legs/head/arms etc and make them fall down of fatigue and not get back up long enough for you to escape, that'd be cool

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