| Blockland Forums > Modification Help |
| Activating a weapon's animation OUTSIDE images |
| (1/1) |
| lordician:
Is it possible? Basically, is something like %player.getMountedImage(0).playThread(0, Fire); Possible so that the weapon does it's "Fire" animation? I searched somewhat, but i only found stuff for in images and stuff and that's now what i need. |
| Racer:
I looked into this a while back, and the short answer is, no. You could use the ammo system to call a state through a function, however you might be using the ammo system for ammo or something else. |
| FOX TAIL:
Hey its racer |
| lordician:
--- Quote from: Racer on November 13, 2010, 04:15:03 AM ---I looked into this a while back, and the short answer is, no. You could use the ammo system to call a state through a function, however you might be using the ammo system for ammo or something else. --- End quote --- I suspected such a thing. Too bad. Also on a more unrelated note, long time no see. :) |
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