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Activating a weapon's animation OUTSIDE images

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lordician:

Is it possible?
Basically, is something like %player.getMountedImage(0).playThread(0, Fire);
Possible so that the weapon does it's "Fire" animation?

I searched somewhat, but i only found stuff for in images and stuff and that's now what i need.

Racer:

I looked into this a while back, and the short answer is, no. You could use the ammo system to call a state through a function, however you might be using the ammo system for ammo or something else.

FOX TAIL:

Hey its racer

lordician:


--- Quote from: Racer on November 13, 2010, 04:15:03 AM ---I looked into this a while back, and the short answer is, no. You could use the ammo system to call a state through a function, however you might be using the ammo system for ammo or something else.

--- End quote ---
I suspected such a thing.
Too bad.

Also on a more unrelated note, long time no see. :)

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