| Blockland Forums > Modification Help |
| Sandvich emmiter/drop delay help |
| (1/1) |
| Mr.jacksaunt:
I am trying to fix the sandvich, and I want to try to have the whole eat sound play (It is kind of long). Is there any way to delay this? And the emmiter doesn't show, I need help with this. --- Code: ---//sandvich.cs //audio datablock AudioProfile(EatSound) { filename = "./Eat.wav"; description = AudioClose3d; preload = true; }; datablock ParticleData(sandvichHealParticle) { dragCoefficient = 5.0; gravityCoefficient = -0.2; inheritedVelFactor = 0.0; constantAcceleration = 0.0; lifetimeMS = 1000; lifetimeVarianceMS = 500; useInvAlpha = false; textureName = "./heal"; colors[0] = "1.0 1.0 1.0 1"; colors[1] = "1.0 1.0 1.0 1"; colors[2] = "0.0 0.0 0.0 0"; sizes[0] = 0.4; sizes[1] = 0.6; sizes[2] = 0.4; times[0] = 0.0; times[1] = 0.2; times[2] = 1.0; }; datablock ParticleEmitterData(sandvichHealEmitter) { ejectionPeriodMS = 35; periodVarianceMS = 0; ejectionVelocity = 0.5; ejectionOffset = 1.0; velocityVariance = 0.49; thetaMin = 0; thetaMax = 120; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "sandvichHealParticle"; uiName = "Emote - Heal"; }; datablock ShapeBaseImageData(sandvichHealImage) { shapeFile = "base/data/shapes/empty.dts"; emap = false; mountPoint = $HeadSlot; stateName[0] = "Ready"; stateTransitionOnTimeout[0] = "FireA"; stateTimeoutValue[0] = 0.01; stateName[1] = "FireA"; stateTransitionOnTimeout[1] = "Done"; stateWaitForTimeout[1] = True; stateTimeoutValue[1] = 0.350; stateEmitter[1] = HamburgerHealEmitter; stateEmitterTime[1] = 0.350; stateSound[1] = EatSound; stateName[2] = "Done"; stateScript[2] = "onDone"; }; function sandvichHealImage::onDone(%this,%obj,%slot) { %obj.unMountImage(%slot); } --- End code --- If anyone can help by making the drop delay three seconds and the emmiter fixed, that would be great. Fa has told me that it has something to do with "stateEmitter[1] =HamburgerHealEmitter; I have shortened the code to just the emitters, someone help please. |
| Mr.jacksaunt:
Could someone help with the emmiter? |
| Bauklotz:
1: How are you displaying the emitter? You'd need a image for it, and: PlayerObject.doEmote(sandvichHealEmoteImage); or something like that. |
| Uristqwerty:
The image system would create the emitter. I see a datablock for sandvichHealEmitter, and then the image uses HamburgerHealEmitter. Could that be the problem? |
| Mr.jacksaunt:
The datablock does not get added, so I think so. |
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