| Blockland Forums > Modification Help |
| Repetitive-Readying |
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| Midway Sentinel:
I have a problem (obviously). Whenever my gun fires, it plays the "Ready" animation sequence. I tried removing the "Ready" section of the script after the "Fire" section and it didnt help, just made it play WITH the sound. Code without "Ready": --- Code: --- stateName[4] = "Reload"; stateSequence[4] = "Reload"; stateTransitionOnTriggerDown[4] = "Fire"; stateTransitionOnTriggerUp[4] = " "; stateSequence[4] = " "; --- End code --- |
| Chrono:
stateName[4] = "Reload"; stateSequence[4] = "Reload"; stateTransitionOnTriggerDown[4] = "Fire"; stateTransitionOnTriggerUp[4] = " "; stateSequence[4] = " "; |
| Midway Sentinel:
--- Quote from: Chrono on November 11, 2010, 08:33:24 PM --- stateName[4] = "Reload"; stateSequence[4] = "Reload"; stateTransitionOnTriggerDown[4] = "Fire"; stateTransitionOnTriggerUp[4] = " "; stateSequence[4] = " "; --- End quote --- so place "Reload" in --- Code: ---stateSequence[4] = " "; --- End code --- |
| Chrono:
Get rid of the second one, and post all of the state sequences, not just the reload. |
| Midway Sentinel:
--- Code: --- // Initial start up state stateName[0] = "Activate"; stateTimeoutValue[0] = 0.23; stateTransitionOnTimeout[0] = "Ready"; stateSound[0] = weaponReady; stateName[1] = "Ready"; stateTransitionOnTriggerDown[1] = "Fire"; stateAllowImageChange[1] = true; stateSequence[1] = "Ready"; stateName[2] = "Fire"; stateTransitionOnTimeout[2] = "Smoke"; stateTimeoutValue[2] = 0.09; stateFire[2] = true; stateAllowImageChange[2] = false; stateSequence[2] = "Fire"; stateScript[2] = "onFire"; stateWaitForTimeout[2] = true; stateEmitter[2] = AUG_A2FlashEmitter; stateEmitterTime[2] = 0.08; stateEmitterNode[2] = "muzzleNode"; stateSound[2] = AUG_A2Shot1Sound; stateEjectShell[2] = true; stateName[3] = "Smoke"; stateEmitter[3] = AUG_A2SmokeEmitter; stateEmitterTime[3] = 0.12; stateEmitterNode[3] = "muzzleNode"; stateTimeoutValue[3] = 0.0; stateTransitionOnTimeout[3] = "Reload"; stateName[4] = "Reload"; stateSequence[4] = "Reload"; stateTransitionOnTriggerDown[4] = "Fire"; stateTransitionOnTriggerUp[4] = " "; --- End code --- like that? |
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