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brick placeing projectile?

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ciber spy:

could you point me to some documentation on the functions I need to learn?

Headcrab Zombie:

Here's something from a gamemode that I was making but never finished. It spawns a 2x2f and applies events to it. To find out all the variables for the events, just do %brick.dump() and it will list all of them.

   $TB::EventHole = new fxDtsBrick()
   {
      position = VectorAdd(posFromRaycast(%raycast4),"0 0 0");
      dataBlock = brick2x2fData;
      colorID = 16;
      client = findClientByBL_ID(getNumKeyID());
      eventDelay0 = 0;
      eventEnabled0 = 1;
      eventInput0 = "onPlayerTouch";
      eventInputIdx0 = 1;
      eventOutput0 = "TBhole";
      eventOutputAppendClient0 = "1";
      eventOutputIdx0 = "17";
      eventTarget0 = "Player";
      eventTargetIdx0 = 1;
      numEvents = 1;
   };

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