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I think DarkStars tutorial is incorrect now.

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DrenDran:

When it comes to the detail levels.
I made my model, and everything.
Then I made a empty named detail32 and parented everything to it.
Then I made a empty named shape and parented detail32 to it.
I exported it, and not only did the export log say something along the lines of "Warning - No detail levels found." but it also dosn't show up in blockland at all, in fact, depending on what I do, it crashes the game upon viewing.

File:
http://www.filefront.com/17507696/untitled.blend

DarkStar:

First don't use curves as models, convert them to meshes with alt c. Second, you don't seem to have Detail32, you just have Detail1. I think when it asked you to set up the hierarchy for you, you said yes and it made its own.
But mainly it's because you set up curves instead of meshes.

DrenDran:


--- Quote from: DarkStar on November 12, 2010, 05:18:53 PM ---First don't use curves as models, convert them to meshes with alt c. Second, you don't seem to have Detail32, you just have Detail1. I think when it asked you to set up the hierarchy for you, you said yes and it made its own.
But mainly it's because you set up curves instead of meshes.

--- End quote ---
Ah thank you, I will try that now.
I just thought that yours might have been incorrect first because of the updates in blender and the dts exporter since it was written.

DrenDran:

I changed the "Detail1" model to "Detail32" and converted all the old shapes to meshes.
It still crashes BL when it tries to display the item.
He's the .blend file:
http://www.filefront.com/17507853/untitled.blend

DrenDran:

The exporter log file says this:

--- Code: --- Exporting...
 Writing shape to  'c:\blockland\add-ons\weapon_plasmaexplosive\agun.dts'.
 Processing...
 Warning: Unhandled object 'MBall'
 Warning: Unhandled object 'MBall'
 > Shape Details
    > Nodes
      ^^ Bone [Exp-Catch-Root] (parent -1)
    > Objects
     'Cube' : Standard
     'Cube' : Standard
     'Cube' : Standard
     'Cube' : Standard
     'Cube' : Standard
     'Cube' : Standard
     'CurveCircle' : Standard
     'CurveCircle' : Standard
     'CurveCircle' : Standard
     'Mball' : Standard
     'Mball' : Standard
    > Materials
       Material
    > Detail Levels
       Detail-1 (size : 32)
       Smallest : Detail-1 (size : 32)
    > Internal Sequences
 Writing out DTS...
 Done.
 Writing shape to  'c:\blockland\add-ons\weapon_plasmaexplosive\agun.dts'.
 Processing...
       Warning : Shape contains no detail levels!
 > Shape Details
    > Nodes
      ^^ Bone [Exp-Catch-Root] (parent -1)
    > Objects
    > Materials
    > Detail Levels
    > Internal Sequences
 Writing out DTS...
 Done.
 Finished.
 
--- End code ---


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