| Blockland Forums > Modification Help |
| I think DarkStars tutorial is incorrect now. |
| << < (2/5) > >> |
| DarkStar:
2 of them still aren't meshes, the ovals on the box. Theres 2 ovals that are meshes and 2 that aren't, select the circle outlining them and delete them. |
| DrenDran:
--- Quote from: DarkStar on November 12, 2010, 06:51:25 PM ---2 of them still aren't meshes, the ovals on the box. Theres 2 ovals that are meshes and 2 that aren't, select the circle outlining them and delete them. --- End quote --- That can't be what causing blockland to crash though, is it? Edit: Nope, that didn't solve it. :/ Edit edit, new download link: http://www.filefront.com/17508045/untitled.blend |
| takato14:
Holy forgetpolgons. *attempts to repair* This caused a runtime error on load. The forget. It also caused my DTS exporter to litterally crash while exporting and now blender is like trippin o.O |
| DrenDran:
--- Quote from: takato14 on November 12, 2010, 07:19:09 PM ---Holy forgetpolgons. *attempts to repair* This caused a runtime error on load. The forget. It also caused my DTS exporter to litterally crash while exporting and now blender is like trippin o.O --- End quote --- You're install must be bad, it's not a big model. |
| takato14:
--- Quote from: DrenDran on November 12, 2010, 07:34:33 PM ---You're install must be bad, it's not a big model. --- End quote --- actually, no. I successfully exported a dts of a model with litterally over 100000 polygons without any errors, and it was for a playertype model. The model functioned entirely in-game. You just dont know how to model correctly, or the file is corrupt. |
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