Blockland Forums > Modification Help
I think DarkStars tutorial is incorrect now.
DarkStar:
2 of them still aren't meshes, the ovals on the box. Theres 2 ovals that are meshes and 2 that aren't, select the circle outlining them and delete them.
DrenDran:
--- Quote from: DarkStar on November 12, 2010, 06:51:25 PM ---2 of them still aren't meshes, the ovals on the box. Theres 2 ovals that are meshes and 2 that aren't, select the circle outlining them and delete them.
--- End quote ---
That can't be what causing blockland to crash though, is it?
Edit: Nope, that didn't solve it. :/
Edit edit, new download link:
http://www.filefront.com/17508045/untitled.blend
takato14:
Holy forgetpolgons.
*attempts to repair*
This caused a runtime error on load. The forget. It also caused my DTS exporter to litterally crash while exporting and now blender is like trippin o.O
DrenDran:
--- Quote from: takato14 on November 12, 2010, 07:19:09 PM ---Holy forgetpolgons.
*attempts to repair*
This caused a runtime error on load. The forget. It also caused my DTS exporter to litterally crash while exporting and now blender is like trippin o.O
--- End quote ---
You're install must be bad, it's not a big model.
takato14:
--- Quote from: DrenDran on November 12, 2010, 07:34:33 PM ---You're install must be bad, it's not a big model.
--- End quote ---
actually, no. I successfully exported a dts of a model with litterally over 100000 polygons without any errors, and it was for a playertype model. The model functioned entirely in-game.
You just dont know how to model correctly, or the file is corrupt.