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I think DarkStars tutorial is incorrect now.

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DarkStar:

2 of them still aren't meshes, the ovals on the box. Theres 2 ovals that are meshes and 2 that aren't, select the circle outlining them and delete them.

DrenDran:


--- Quote from: DarkStar on November 12, 2010, 06:51:25 PM ---2 of them still aren't meshes, the ovals on the box. Theres 2 ovals that are meshes and 2 that aren't, select the circle outlining them and delete them.

--- End quote ---
That can't be what causing blockland to crash though, is it?
Edit: Nope, that didn't solve it.   :/
Edit edit, new download link:
http://www.filefront.com/17508045/untitled.blend

takato14:

Holy forgetpolgons.


*attempts to repair*

This caused a runtime error on load. The forget. It also caused my DTS exporter to litterally crash while exporting and now blender is like trippin o.O

DrenDran:


--- Quote from: takato14 on November 12, 2010, 07:19:09 PM ---Holy forgetpolgons.


*attempts to repair*

This caused a runtime error on load. The forget. It also caused my DTS exporter to litterally crash while exporting and now blender is like trippin o.O

--- End quote ---
You're install must be bad, it's not a big model.

takato14:


--- Quote from: DrenDran on November 12, 2010, 07:34:33 PM ---You're install must be bad, it's not a big model.

--- End quote ---
actually, no. I successfully exported a dts of a model with litterally over 100000 polygons without any errors, and it was for a playertype model. The model functioned entirely in-game.

You just dont know how to model correctly, or the file is corrupt.

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