Blockland Forums > Modification Help
Some reference scripts
Truce:
--- Quote from: M on November 13, 2010, 02:36:50 PM ---Then why not just release the scripts themselves? Don't package them, just post them up somewhere for reference.
--- End quote ---
Please do not attempt to run these as is unless you know what you're doing and understand the code, since none of these are idiot-proofed. Also, do not release any of these, because they are not designed to be add-ons, and will not work right, despite your attempts to package them. If you want to incorporate anything into a script/mod of your own, feel free to do so as long as proper credit is given and a significant portion of the entire script/mod is your own code.
Torquescript:
- Maze Generator (Builds a randomly generated maze with client-sided functions)
- Dungeon Generator (Builds a randomly generated dungeon with server-sided functions)
- XML Import + Export (Imports and exports XML files using an object-based system)
- Basic Webserver (Support for $GET variables and <?tqs ?> tags. Example page here.)
- base64 Conversion (Converts text to base64. Also includes my convertBase function.)
Blockland-related:
- Heightmap2BLS (Converts a heightmap into a Blockland save file using "cubescape")
I think those are the latest versions of each, but tell me if you find any errors just incase.
DrenDran:
These are very nice indeed.
Nethog:
Yes looks pretty good. But i wont be needing any of them.
Butler:
I would love to use the Heightmap one. But I have no ideea how
FUUUUUUUUUUUU---
DrenDran:
Is
--- Quote ---This is a Blockland save file. You probably shouldn't modify it cause you'll screw it up.
--- End quote ---
a required part of the file?
I know it's in there by default, but is it required to have it read correctly?