| Blockland Forums > Modification Help |
| [Blender problem] Problem with vehicle. |
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| LeetZero:
I have a Blender question. How do you make a special brick with blender, like ramps, or such? ... nothing else to say ... Hello, I have a problem with a vehicle created in Blender. I made the collision box [Col], empty meshes [Detail32, Shape & Col0], mount0 and 1, hub0,1,2, & 3. I saved it for the Turismo script with turismo.dts (since it's a 2-seater) to try. After I open the game, create a server, make a vehicle spawn, wrench it, and select turismo, after pressing send my game crashes. The car is 1772 Verticles. I also have a question, what should I name the material for the part where you can color the car? |
| Butler:
--- Quote from: LeetZero on November 16, 2010, 02:24:08 AM ---I have a Blender question. How do you make a special brick with blender, like ramps, or such? ... nothing else to say ... --- End quote --- You don't. |
| TheKhoz:
--- Quote from: Butler on November 16, 2010, 04:34:49 PM ---You don't. --- End quote --- Wat. Yes you do. Stop giving out false answers. You model it, apply the textures, make the .dts, then put it into the correct format. |
| Nexus:
Yea, and you can get the blender dts converter here. |
| LeetZero:
--- Quote from: Butler on November 16, 2010, 04:34:49 PM ---You don't. --- End quote --- Get out. And abuot you guys umm.. What are the grid spaces, as in, what should be the scale, I already have the .dts converter since I made grenades. How shall I pack them, and such. What is the grid I should use... And how should I use it correctly? |
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