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[Blender problem] Problem with vehicle.

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LeetZero:

I have a Blender question.

How do you make a special brick with blender, like ramps, or such?
... nothing else to say ...

Hello, I have a problem with a vehicle created in Blender.
I made the collision box [Col], empty meshes [Detail32, Shape & Col0], mount0 and 1, hub0,1,2, & 3.
I saved it for the Turismo script with turismo.dts (since it's a 2-seater) to try.
After I open the game, create a server, make a vehicle spawn, wrench it, and select turismo, after pressing send my game crashes.
The car is 1772 Verticles.
I also have a question, what should I name the material for the part where you can color the car?

Butler:


--- Quote from: LeetZero on November 16, 2010, 02:24:08 AM ---I have a Blender question.

How do you make a special brick with blender, like ramps, or such?
... nothing else to say ...

--- End quote ---

You don't.

TheKhoz:


--- Quote from: Butler on November 16, 2010, 04:34:49 PM ---You don't.

--- End quote ---
Wat. Yes you do. Stop giving out false answers. You model it, apply the textures, make the .dts, then put it into the correct format.

Nexus:

Yea, and you can get the blender dts converter here.

LeetZero:


--- Quote from: Butler on November 16, 2010, 04:34:49 PM ---You don't.

--- End quote ---

Get out.

And abuot you guys umm..
What are the grid spaces, as in, what should be the scale, I already have the .dts converter since I made grenades.
How shall I pack them, and such.
What is the grid I should use... And how should I use it correctly?

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