Author Topic: Dedicated Minigame v1.2  (Read 25645 times)

Dunno, I has shutdown my server. I hope minigame script get fixed.




It's sad that it doesn't work with Teamspawns :/

You have been banned reason: you stole cookie monter's cookie
LOL :cookieMonster: :cookie:
.......

It's sad that it doesn't work with Teamspawns :/
What?!

How is that I can run it fine, yet everyone else messes it up?

Yea team spawns are still messed up.

Along with the flags.
« Last Edit: February 13, 2011, 06:39:14 PM by naturemon »

v1.1
    People both outside a minigame can no longer attack each other (no minigame + no minigame = "same" minigame)
    Dedicated minigames no longer die when there aren't any players in the minigame
    BrickGroups now work (pipe wrench checks a vehicle's BrickGroup)

This is a must have add-on.

I got teamspawns to work, but capture points are messed up now :/


Bump, I tried to exec this on my server and use it so I could edit my crouch race. I dedi'd the mini then I typed /leaveminigame and then it ended.
:c
Is it because I loaded it with the server still running?

Dedicated minigame needs to load before TDM and CTF, and any other minigame mods.
If you want to execute it after that, you have to execute TDM and CTF also. No guarantees of stability when doing that.

Just restart.

Kalphiter, I have another problem.
When I leave the minigame, the resetting is broken. It keeps repeating the message and it never actually does reset unless I join the minigame again.