Author Topic: a way to target every player/client in the minigame  (Read 919 times)

just thinking that this would be useful, so when something happens, you can target everybody, then check if they are on a team with VCE, then change their items/player/variables

Ok... i see where your going with this.
Mininuke: Target everyone.

no... i ment with events, not projectiles, as said in the OP
this would greatly reduce the need for an event loop for each person to keep them being able to be targeted

I know i was taking a sTroll

What the forget this we don't know or need

What the forget this we don't know or need
and yet we do, probably it's just you can't understand simple eventing concepts?
tell me another way to target everybody in a minigame for events, without lagging the server or using a loop for each person



Could have it catalog players with an. "OnPlayertouch>Catalog" kind of thing on the spawn. Then have for instance something along the lines of(For example) "OnActivate>Kill>Catalog".

And for that matter you could do something along those lines for different sides in a TDM.

There are database events. That might work.

no. this would be best for VCE. It would check the entire team instead of having to have players add their variables or stuff or have databases, the players wouldn't need to do anything, it would be out of the minigame, or somewhere else.

at least somebody sees why i want this


What the forget this we don't know or need
For God's sakes, speak english.

like if a team captures a flag in CTF, their team gains +25 health for ten seconds, or something like that.