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a way to target every player/client in the minigame
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Topic: a way to target every player/client in the minigame (Read 919 times)
phflack
November 18, 2010, 03:32:26 PM
just thinking that this would be useful, so when something happens, you can target everybody, then check if they are on a team with VCE, then change their items/player/variables
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Nethog
November 18, 2010, 03:36:50 PM
Ok... i see where your going with this.
Mininuke: Target everyone.
phflack
November 18, 2010, 03:38:01 PM
no... i ment with events, not projectiles, as said in the OP
this would greatly reduce the need for an event loop for each person to keep them being able to be targeted
Nethog
November 18, 2010, 03:54:20 PM
I know i was taking a sTroll
Dominator
November 18, 2010, 04:12:19 PM
What the forget this we don't know or need
phflack
November 18, 2010, 04:15:59 PM
Quote from: Dominator on November 18, 2010, 04:12:19 PM
What the forget this we don't know or need
and yet we do, probably it's just you can't understand simple eventing concepts?
tell me another way to target everybody in a minigame for events, without lagging the server or using a loop for each person
phflack
November 23, 2010, 11:35:37 PM
bump
GenaralSkar
November 23, 2010, 11:38:24 PM
Me want.
Zoslis
November 23, 2010, 11:41:04 PM
Could have it catalog players with an. "OnPlayertouch>Catalog" kind of thing on the spawn. Then have for instance something along the lines of(For example) "OnActivate>Kill>Catalog".
And for that matter you could do something along those lines for different sides in a TDM.
GenaralSkar
November 24, 2010, 12:14:50 AM
There are database events. That might work.
Orion
November 24, 2010, 01:04:57 PM
no. this would be best for VCE. It would check the entire team instead of having to have players add their variables or stuff or have databases, the players wouldn't need to do anything, it would be out of the minigame, or somewhere else.
phflack
November 24, 2010, 01:40:08 PM
at least somebody sees why i want this
phflack
December 01, 2010, 07:51:42 PM
Quote from: phflack on November 23, 2010, 11:35:37 PM
bump
Camooninja
December 02, 2010, 04:49:35 PM
Quote from: Dominator on November 18, 2010, 04:12:19 PM
What the forget this we don't know or need
For God's sakes, speak english.
Orion
December 02, 2010, 08:20:35 PM
like if a team captures a flag in CTF, their team gains +25 health for ten seconds, or something like that.
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a way to target every player/client in the minigame