| Blockland Forums > Modification Help |
| Special untriggered input event simply does not work |
| << < (2/4) > >> |
| Chrono:
I'm pretty sure it's serverCmdAddEvent |
| Chrono:
Args seem to be: client, enabled, input ID, delay, target ID (in order), brick name (if target is named brick), output ID, arg1, arg2, arg3, arg4 |
| Space Guy:
Try packaging SimObject::addEvent instead of fxDTSBrick. Chrono - This is in the Checkpoint bricks: --- Code: --- %obj.enableTouch = true; %enabled = 1; %delay = 0; %inputEvent = "OnPlayerTouch"; %target = "Self"; %outputEvent = "PlaySound"; %par1 = Beep_Popup_Sound.getId(); %obj.addEvent(%enabled, %delay, %inputEvent, %target, %outputEvent, %par1); --- End code --- |
| Chrono:
I see. That never came up in trace though. :c |
| Bauklotz:
It didn't? I tried opening events dialog on a default installation, adding "onPlayerTouch -> Client -> CenterPrint -> Hello, World -> 5", typing trace(1); in console, pressing Send, then typing trace(0); in console. ::addEvent did appear. Anyway, I'll try with SimObject. EDIT: Changing fxDTSBrick to SimObject (SimObject::addEvent) doesn't work either. |
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