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| Mysteroo:
--- Quote from: Greek2me on November 20, 2010, 08:25:57 PM ---That would be because you probably used these events: --- Code: ---onPlayerTouch -> Client -> VCE_RetroCheck LastMsg ~= Freeze onVariableTrue -> Self -> disappear 0 --- End code --- That would make the events run constantly and very quickly, until you said something else, possibly causing lag. --- End quote --- That's what I thought at first too, I thought I could somehow make it so it only runs through the events every second or so rather than every millisecond, maybe if I used zones instead of onplayertouch... |
| phflack:
--- Quote from: Mysteroo on November 20, 2010, 08:31:44 PM ---That's what I thought at first too, I thought I could somehow make it so it only runs through the events every second or so rather than every millisecond, maybe if I used zones instead of onplayertouch... --- End quote --- nah, that wouldn't work, as you only enter the zone once, and if you change your message it won't trigger :D (to unfreeze) what you could do is use toggles, to make it trigger every 1/2 second or second (onplayertouch>self>toggleeventsenabled[(all of them)], onplayertouch>self>toggleeventsenabled[(all of them)] (delayed)) |
| Mysteroo:
--- Quote from: phflack on November 20, 2010, 08:51:29 PM ---nah, that wouldn't work, as you only enter the zone once, and if you change your message it won't trigger :D (to unfreeze) what you could do is use toggles, to make it trigger every 1/2 second or second (onplayertouch>self>toggleeventsenabled[(all of them)], onplayertouch>self>toggleeventsenabled[(all of them)] (delayed)) --- End quote --- k, I'll try that and see if it works.... EDIT- wewt, now the lag is gone :D but I still get the same results- (unfreeze either takes two tries or doesn't happen at all [which is what has happened most often]) It seems as though it Should work, but refuses to unfreeze :/ |
| Mysteroo:
nvm I fixed it :D, although when you unfreeze a 2nd time, even with a lack of lag, it often crashes me :/ |
| Mysteroo:
Completely fixed and with a new version :D bump |
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