Blockland Forums > Modification Help
Changing a Client-Sided Variable
<< < (2/4) > >>
Headcrab Zombie:

--- Quote from: MegaScientifical on November 24, 2010, 05:06:24 AM ---Observation: Your intent on this point is questionable, meatbag. Would you care to explain why you would wish to do this?

--- End quote ---
Probably another annoying cheat on his server
Chrono:
Um, he just wants to force max draw distance because people are probably complaining about not being able to see stuff.

However forcing max draw distance is a bad idea, because people with low-end computers will lag and not want to play anyways.
Headcrab Zombie:
Eh, knowing him and some of the annoying scripts he runs, I wouldn't be surprised if he wanted to turn down others' draw distances so far they can't see.
Besides, every day I've play Blockland in at least the last month, all I've seen him hosting is a Lava Trench DM, and unless he upgraded the size, it is rather small, like maybe 4 64x64 plates long/wide.

Not saying good intentions aren't possible, though.
Uristqwerty:
I recall setting the draw distance of a map to a very low number in an old map on an old version, because otherwise it would lag terribly, but that feature may have been removed since then. The only client variables that a server can change are the variables that the client sets based off what the server sends in the first place, like the map data, and that is if there even are any variables like that.
Chrono:

--- Quote from: Uristqwerty on November 24, 2010, 08:51:59 PM ---I recall setting the draw distance of a map to a very low number in an old map on an old version, because otherwise it would lag terribly, but that feature may have been removed since then. The only client variables that a server can change are the variables that the client sets based off what the server sends in the first place, like the map data, and that is if there even are any variables like that.

--- End quote ---
If any client variables get changed by the server, it would be through a clientCmd.
Navigation
Message Index
Next page
Previous page

Go to full version