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Playertype crashing blockland. (new trouble)
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slimabob:
I am just getting into scripting and was wondering why is my playertype crashing blockland when I try to start a server with it enabled? I will provide the code. It is just really a modified quake like player (if I recall)


--- Code: ---//slowPlayer.cs

//a new player datablock with slow movement



datablock PlayerData(playerQuakeArmor : PlayerStandardArmor)
{
   runForce = 20 * 10;
   runEnergyDrain = 0;
   minRunEnergy = 0;
   maxForwardSpeed = 15;
   maxBackwardSpeed = 15;
   maxSideSpeed = 15;
  
   maxForwardCrouchSpeed = 5;
   maxBackwardCrouchSpeed = 5;
   maxSideCrouchSpeed = 5;

   jumpForce = 9 * 90; //8.3 * 90;
   jumpEnergyDrain = 0;
   minJumpEnergy = 0;
   jumpDelay = 0;

minJetEnergy = 0;
        jetEnergyDrain = 0;
        canJet = 0;

uiName = "Slow Player";
showEnergyBar = false;

   runSurfaceAngle = 55;
   jumpSurfaceAngle = 55;
};
--- End code ---

Thank you.
Chrono:
PlayerdStandardArmor

There seems to be a d that doesn't belong.
slimabob:
Thanks, i fixed that and am now starting a server "crosses fingers"
slimabob:
Ok, now the server starts up but it wont show up in the "playertype" list. Is there something that I am missing?

(double toast)
Chrono:
You might wanna change the datablock's name. The original quake player might be overwriting it.

playerQuakeArmor

Change that.
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