| Blockland Forums > Modification Help |
| Taboo Has More Problems In General |
| (1/2) > >> |
| .::Taboo::.:
a beautiful continuation no? * Is it possible for projectiles to be made to collide with one another? * Is there a limit to the complexity of animations/state changes? * Is a combo attack system possible (I think Bushi did this with his original boxing glove sappers)? * Looking at other basic new-model-type playertypes, it's possible to just make a new model and animate and everything properly without any real scripting work? |
| KadeBL_ID12958:
--- Quote from: .::Taboo::. on November 25, 2010, 02:01:20 PM ---a beautiful continuation no? * Is it possible for projectiles to be made to collide with one another? * Is there a limit to the complexity of animations/state changes? * Is a combo attack system possible (I think Bushi did this with his original boxing glove sappers)? --- End quote --- Number three is possible. Complex, but possible. And yes, he did do that. Two.. i don't think so. and one-i think collision is two forgeted up. maybe not. |
| Zloff:
--- Quote from: .::Taboo::. on November 25, 2010, 02:01:20 PM --- * Is it possible for projectiles to be made to collide with one another? That'd be cool, but I'm pretty sure it isn't possible * Is there a limit to the complexity of animations/state changes? Most likely not * Is a combo attack system possible (I think Bushi did this with his original boxing glove sappers)? Yes. Not as hard to do as you'd think, too --- End quote --- |
| TheKhoz:
--- Quote from: .::Taboo::. on November 25, 2010, 02:01:20 PM --- * Looking at other basic new-model-type playertypes, it's possible to just make a new model and animate and everything properly without any real scripting work? --- End quote --- I think you just have to add any extra sequences. So, my answer is no. |
| halcynthis:
--- Quote from: .::Taboo::. on November 25, 2010, 02:01:20 PM ---a beautiful continuation no? Is it possible for projectiles to be made to collide with one another? --- End quote --- Actully, I think you could probably do this with initContainerBoxSearch, and check if what it finds is a bullet, and if so, do whatever you want it to. |
| Navigation |
| Message Index |
| Next page |