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Taboo Has More Problems In General

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.::Taboo::.:

a beautiful continuation no?

* Is it possible for projectiles to be made to collide with one another?
* Is there a limit to the complexity of animations/state changes?
* Is a combo attack system possible (I think Bushi did this with his original boxing glove sappers)?
* Looking at other basic new-model-type playertypes, it's possible to just make a new model and animate and everything properly without any real scripting work?

KadeBL_ID12958:


--- Quote from: .::Taboo::. on November 25, 2010, 02:01:20 PM ---a beautiful continuation no?

* Is it possible for projectiles to be made to collide with one another?
* Is there a limit to the complexity of animations/state changes?
* Is a combo attack system possible (I think Bushi did this with his original boxing glove sappers)?
--- End quote ---
Number three is possible. Complex, but possible.
And yes, he did do that.
Two.. i don't think so.
and one-i think collision is two forgeted up. maybe not.

Zloff:


--- Quote from: .::Taboo::. on November 25, 2010, 02:01:20 PM ---
* Is it possible for projectiles to be made to collide with one another? That'd be cool, but I'm pretty sure it isn't possible


* Is there a limit to the complexity of animations/state changes? Most likely not


* Is a combo attack system possible (I think Bushi did this with his original boxing glove sappers)? Yes. Not as hard to do as you'd think, too

--- End quote ---


TheKhoz:


--- Quote from: .::Taboo::. on November 25, 2010, 02:01:20 PM ---
* Looking at other basic new-model-type playertypes, it's possible to just make a new model and animate and everything properly without any real scripting work?
--- End quote ---
I think you just have to add any extra sequences. So, my answer is no.

halcynthis:


--- Quote from: .::Taboo::. on November 25, 2010, 02:01:20 PM ---a beautiful continuation no?
Is it possible for projectiles to be made to collide with one another?

--- End quote ---
Actully, I think you could probably do this with initContainerBoxSearch, and check if what it finds is a bullet, and if so, do whatever you want it to.

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