Blockland Forums > Modification Help
Multiple ShootOnClick commands
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sciberdude:
There was once a grand old topic about making vehicles shoot, which can be found here:
http://forum.blockland.us/index.php?topic=51249.0
Sadly, it only allows for you to click; not use other buttons or allow for multiple weapons on the same vehicle (e.g. a secondary function mapped to "space").
How do you guys think that problem can be solved?
PowerDag:
Bind the command to SPACE instead of LMOUSE.
sciberdude:
--- Quote from: PowerDag on November 26, 2010, 05:57:07 PM ---Bind the command to SPACE instead of LMOUSE.
--- End quote ---
What I'm trying to get at is that if someone wants a secondary weapon, then your mouse has both of those weapons bound to it. For example: You put a rocket launcher and a machine gun on a fighter jet in two slots. When you click once, though, there is a rocket coming out AND a spurt of machine gun fire.
I'm thinking maybe that there could just be a separate script called, "ShootOnSpace" or something. Or a copy of the same script within the original remapped for the space bar or some other key.
Headcrab Zombie:
Currently the packaged armor::onTrigger checks %slot for a value of 0, and then calls the shoot function. You'd just add another check for whatever value jump uses, and create a function to handle it based off of the existing function.
sciberdude:
Would that be able to trigger a secondary script or separate weapon?
NVM. Thanks.
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