Blockland Forums > Modification Help

Multiple ShootOnClick commands

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sciberdude:

There was once a grand old topic about making vehicles shoot, which can be found here:

http://forum.blockland.us/index.php?topic=51249.0

Sadly, it only allows for you to click; not use other buttons or allow for multiple weapons on the same vehicle (e.g. a secondary function mapped to "space").

How do you guys think that problem can be solved?

PowerDag:

Bind the command to SPACE instead of LMOUSE.

sciberdude:


--- Quote from: PowerDag on November 26, 2010, 05:57:07 PM ---Bind the command to SPACE instead of LMOUSE.

--- End quote ---

What I'm trying to get at is that if someone wants a secondary weapon, then your mouse has both of those weapons bound to it. For example: You put a rocket launcher and a machine gun on a fighter jet in two slots. When you click once, though, there is a rocket coming out AND a spurt of machine gun fire.

I'm thinking maybe that there could just be a separate script called, "ShootOnSpace" or something. Or a copy of the same script within the original remapped for the space bar or some other key.

Headcrab Zombie:

Currently the packaged armor::onTrigger checks %slot for a value of 0, and then calls the shoot function. You'd just add another check for whatever value jump uses, and create a function to handle it based off of the existing function.

sciberdude:

Would that be able to trigger a secondary script or separate weapon?
NVM. Thanks.

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