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Die2Nite: Cooperative Zombie Survival browsergame
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Moriarty:
No, its
"Quit AND dissolve!"
Meaning you die
you can make one mid-game then quit it
Chrono:
Day 6
28 citizens (Resident x 25, Scavenger x 2, Scout x 1 )
No zombies ever got in.

Buildings:
# icon Armour Plating +12 defence
# icon Moat +45 defence
# icon Cremato-Cue
# icon Great Wall Strengthening +7 defence
# icon Butcher
# icon Breaker +12 defence
# icon Old-school Traps +30 defence
# icon Construction Diary
# icon Upgraded Map
# icon Watchtower +3 defence
# icon Portal Lock +2 defence
# icon Barbs +9 defence
# icon Cannon Mounds +10 defence
# icon Factory
# icon Vegetable Plot
# icon Search Tower
# icon Spiked Pit +50 defence
# icon Well Drilling Rig
# icon Emergency Supplies +5 defence
# icon Ramparts +5 defence
# icon Workshop
# icon Pump
# icon Water Purifier
# icon Great Pit +20 defence (Base value)

Upgrades:
Watchtower (level 3/5)
Workshop (level 1/5)
Great Pit (level 1/5)

Attack & Defense:
Attack estimation : Between 195 and 260
Our defences : 275 points
# Basic defences : +5 points
# Defensive objects : +30 points (15 objects x 2 points)
# Construction sites : 223 points (210 + 13 points)
# Citizens' Houses : +17 point(s)
Comatose:
I think I might Self Delete. I have the cyanide to do it.
Chrono:
On our grand expedition (10 people lol, needed n&b really badly), we found plenty of cyanide. I even wondered what would happen if I ate it in the middle of it. We were on a tinychat so I would be able to hear the responses. Plus the fact that my brother was in the expedition and his computer is about... 5 feet away?
Comatose:
We have 80 defenses, and an estimation to 180 to 285 zombies on day 4.

19 citizens, very low water supplies, and I think we're forgeted.


EDIT: Is there a way to spike water with some cyanide without killing myself with it?
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