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Salvage Mod: Apocalypse
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phflack:

--- Quote from: Nethog on November 28, 2010, 10:46:25 AM ---You aren't a duck bro.

--- End quote ---
http://forum.blockland.us/index.php?action=dlattach;attach=82870;type=avatar
i beg to differ
besides, you're just a helmet, who are you to talk?
Nethog:
LOL thats the funniest thing I heard all day. You think our avatar is what we are. Sir you truly are an idiot.
Tom:

--- Quote from: Mr.jacksaunt on November 28, 2010, 09:01:26 AM ---"Preemptively, I suggest you don't run programs made by Truce."
       ~Badspot

--- End quote ---
Blockland Mod != Program.
NickTheSushi:
You gonna be hosting today?
Nethog:

--- Quote from: NickTheSushi on November 28, 2010, 11:51:15 AM ---You gonna be hosting today?

--- End quote ---

--- Quote from: Truce on November 27, 2010, 11:03:35 PM ---Shortly after I wake up tomorrow, I plan to reset the server again since it needs it from time to time to keep the builds fresh. The admins and I agreed it would be a good idea to test run two popular suggestions: brick health based on volume and having permaspawns.

Permaspawns are permanent spawns, if that wasn't obvious enough. Meaning you won't be able to break bricks with vehicles, Rocket Launchers, Sniper Rifles, or Miniguns. You can still break other bricks normally, inlcuding spawn points and ones with emitters, lights, events (doors), Pills, Guns, and Swords. This will force people to build bases around the existing weapons and defend those, rather than hoarding/deleting all the ones in play.

I might also make the wrench be able to heal+overheal players if I'm not lazy.

--- End quote ---
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