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Salvage Mod: Apocalypse
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Truce:

--- Quote from: Reactor Worker on November 29, 2010, 01:48:47 AM ---I'd recommend adding one or more features to stir it up. Whilst permineant weapons and spawns adds a strategic element to your game mode, it can also lead to some pretty broken scenarios such as the one the server is in right now.

Tony and his henchmen "Brickman" have constructed an enormously tall structure from which they reign unrelenting death upon all other players. They have all the guns and all the spawns. Few can even approach their tower, never mind surmount it.

Why not add a random element to it? Perhaps the server occasionally grants players various weapons or unique abilities just to mix things up a bit?

--- End quote ---

I had removed the permanent weapon spawns very quickly after implementing them, because a lot of new players wouldn't even bother attempting to build a base. The reason Tony was so dominant at that point is because the server had been running for ~8 hours with a high number of players constantly. I've judged that as the lifetime, and after then most of the weapons belong to one person who's had time to create an impenetrable structure to defend them. When I reset it fresh in ~90 minutes, there's a lot more weapon spawns at the beginning (they can disappear if not kept secure), so it tends to run better.

But yes, I was going to look into adding more flare. I honestly didn't expect to have as many players as it did for that long since it's a tad monotonous overall, but players liked it quite well as it is, so I didn't worry about adding things. At least trying out random weapons and abilities wouldn't hurt, so I'll plan to do that when I get home later. Thanks for the input.


--- Quote from: IsaacKronenFaust on November 29, 2010, 06:37:45 AM ---Damn good fun, I'll say. Too bad I'm banned. :/

--- End quote ---

Who banned you / why?
IsaacKronenFaust:

--- Quote from: Truce on November 29, 2010, 08:08:40 AM ---Who banned you / why?

--- End quote ---

Warground. See this for details. Respectfully, I don't wanna fill up this page with info that already exists elsewhere on the forums.
Drak:

--- Quote from: Truce on November 29, 2010, 08:08:40 AM ---When I reset it fresh in ~90 minutes, there's a lot more weapon spawns at the beginning (they can disappear if not kept secure), so it tends to run better.

--- End quote ---
Not to mention how certain people hoard most of the weapons and then throw them away in a fit of rage against the server populace.  I'm lookin' at you, hamster!
Blockoverlord:
lolol spaceguy.
Mysteroo:
is the server up now? I'll check, praying my fort wasn't salvaged *crosses fingers
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