| Blockland Forums > Modification Help |
| I NEED HELP Packaging! |
| (1/2) > >> |
| SPooK:
EDIT: Alright, since nobody can figure out an answer, I would just like to know, "How would I go about make a simple script so that the game can render the a model, and be placed on top of bricks. That's all I'm asking for, I don't care if it's labeled as a brick or not. EDIT #2: Also, if I wanted the model to be say... twice as big as a minifigure in the game, would I need to size it in Blender or would the .blb size it on its own? ORIGINAL: --- Quote ---Hey all, I have this model that I want to make into a prop on Blockland, but then I thought that props where spammy and nobody wanted them. So I figured that I would make it into a brick. I took a look at the .cs and .blb inside of the default bricks for Blockland. I understood the .cs with ease but I couldn't figure out how the .blb was formatted. So I did some research and figured out that most bricks were made with that .blb to shape it. My only problem/question that I have is, "Since I have a model and only want that model in game, how do I go about scripting a .blb for it?" Any help is greatly appreciated. --- End quote --- |
| halcynthis:
Spaceguy's BLB format reference: http://forum.blockland.us/index.php?topic=53716.0 |
| SPooK:
--- Quote from: halcynthis on November 29, 2010, 05:04:56 PM ---Spaceguy's BLB format reference: http://forum.blockland.us/index.php?topic=53716.0 --- End quote --- You don't think I looked at that? My only problem is understanding what parts of that code he posted I need to script and edit. :/ |
| halcynthis:
You dont use the code he posted. You make your own. Every .blb is diffrent. |
| SPooK:
--- Quote from: halcynthis on November 29, 2010, 05:19:42 PM ---You dont use the code he posted. You make your own. Every .blb is diffrent. --- End quote --- I know that, why do you think I said script/edit? Trust me, all BLB files are formatted the same, they just include different parts of code and numbers. That's all. |
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