Blockland Forums > General Discussion

Revisiting the "Visible Lights Issue"

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Pliny:

Back to the topic that was supposed to be at hand.



Camooninja:


--- Quote from: Reactor Worker on November 29, 2010, 06:43:31 PM ---
* No native anti-aliasing
--- End quote ---
Some people prefer anti-aliasing as opposed to antiscopic xWhatever , but I prefer none because, even though my laptop is built to support heavy graphic loads and large programs, it lags it.

Shocklink:

Fact that it should be an option like how by default you don't download the music files for audio bricks.

If you were an advance user and know what you are doing, you should be givin the option to tweek it the way you want it to be, atleast for single player.

Fact that the majority of nice effects (Like bricks creating shadows) is the limited bandwidth that is available... Maybe in the future when we have a more powerful engine and/or internet speed (Where DSL is considered "dial-up") but till then... Shadows casted by bricks is impossible but the lighting should be an option with default setting on what we have now (Lets say 0%).

Reactor Worker:


--- Quote from: Camooninja on November 30, 2010, 12:58:35 PM ---Some people prefer anti-aliasing as opposed to antiscopic xWhatever , but I prefer none because, even though my laptop is built to support heavy graphic loads and large programs, it lags it.

--- End quote ---

Anti-aliasing and anisotropic filtering are two very different things. They aren't mutually exclusive, you can use both at the same time if you wish. The point was that Blockland doesn't have a native anti-aliasing option to begin with.


--- Quote from: Shocklink on November 30, 2010, 01:10:42 PM ---Fact that the majority of nice effects (Like bricks creating shadows) is the limited bandwidth that is available... Maybe in the future when we have a more powerful engine and/or internet speed (Where DSL is considered "dial-up") but till then... Shadows casted by bricks is impossible but the lighting should be an option with default setting on what we have now (Lets say 0%).

--- End quote ---

If bricks were to cast shadows, it would be handled by the client just like all rendering tasks. It isn't limited by bandwidth, it's limited by the processing power of the players' computers.

Jubel:

I covered a 16x16 with 1x1's with lights before.
They all lit up.

(I did this because fakekilling.)

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