Blockland Forums > General Discussion
Revisiting the "Visible Lights Issue"
Xerces:
Is there any way to
--- Quote from: Reactor Worker on November 29, 2010, 06:43:31 PM ---The argument could be applied to any number of graphical/quality settings in the game.
* Limited number of lights
* No native anti-aliasing
* Highly restricted draw distance
* Limited number of "physics" bricks at a time
* Limited events
* Limited bricks
...and the list goes on. As far as I can tell, all of the above are restricted or none existent because having them causes Badspot considerable support headaches. Players with insufficient hardware trying to run at the top settings complaining of poor performance is not a fun thing to deal with. It is frustrating when those of us with decent hardware are being held back by the "lowest common denominator" but it's just the easiest way for him to reduce user frustrations and support calls.
It annoys me too, but I can't see any major incentive for him to lift these restrictions or add in the additional features.
--- End quote ---
Is there a way to auto-detect hardware, as in games that run the Source Engine, such that the program can set recommended settings based on a fairly general, but equally accurate basis?
Ultimately, it's the user's responsibility to set the settings to what their hardware can support. If their computer cannot run at the absolute maximum settings, that's their problem. It would be nice if the game could have some kind of "high-end" settings menu, which is not recommended for use, but still available should the user know enough about their hardware to push it to the maximum.
yuki:
The lighting system for the engine needs to be reworked in its entirety.
Chrono:
--- Quote from: Jubel on November 30, 2010, 07:28:31 PM ---I covered a 16x16 with 1x1's with lights before.
They all lit up.
(I did this because fakekilling.)
--- End quote ---
You see the flare but they don't actually light anything up.
Jubel:
--- Quote from: Chrono on November 30, 2010, 07:35:40 PM ---You see the flare but they don't actually light anything up.
--- End quote ---
Oh, I see the issue now.
I just thought the OP was nuts.
Pliny:
--- Quote from: Jubel on November 30, 2010, 09:57:54 PM ---Oh, I see the issue now.
I just thought the OP was nuts.
--- End quote ---
You could've asked for a clearer statement. A less cluttered explanation was added to the OP. Eksi's video in his thread also shows exactly what I'm talking about.