Blockland Forums > Modification Help

How to put emitters on weapons?

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Barakuda:

The thing is, that the emitter must be showing once I scroll to this item and must not stop flashing.
Is it just something in the script, or do I need to add a joint to the model?

Please help me.

TheKhoz:

It is in the script, unless you want it to be away from muzzlePoint, in which case you need to add a joint and rename it. In the script, type the name of the joint in the correct spot. Check the Weapon_Lightning script for help.

Barakuda:

And where can I get the weapon_lightning? I've checked these forums and wanted to take a look at the RTB Archives, but they don't seem to work.

TheKhoz:

I found it easy.

http://forum.blockland.us/index.php?topic=70331.0

Zloff:


--- Code: --- stateName[1]                     = "Ready";
stateTransitionOnTriggerDown[1]  = "Fire";
stateTimeoutValue[1]    = 0.04;
stateTransitionOnTimeout[1]    = "Ready";
stateWaitForTimeout[1]    = true;
stateAllowImageChange[1]    = true;
stateEmitter[1]    = flamerGasEmitter;
stateEmitterTime[1]    = 0.07;
--- End code ---
There's an example of how to do that, from the TF2 Flamethower. The important things are the stateEmitter parts and constant relay back to the state "Ready" when not firing.

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