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How to put emitters on weapons?

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Barakuda:


--- Quote from: Zloff on December 04, 2010, 06:03:40 PM ---There's an example of how to do that, from the TF2 Flamethower. The important things are the stateEmitter parts and constant relay back to the state "Ready" when not firing.

--- End quote ---
Ohoho, thank you, good man.

So I just replace this with the stateSequence[1] and rename the emitter to fire A and it should work?



Demian:

Ooh thanks. This really helps me a lot. Also works with projectiles, don't know about the world model yet. (The model when the item is spawned on a brick.)

Edit: How do you add emitter to the world model?

Barakuda:


--- Quote from: Demian on December 12, 2010, 03:09:48 PM ---Edit: How do you add emitter to the world model?

--- End quote ---
I hope we find out soon :3

EDIT: I assume the thing is a pretty much the same with adding lights?

Demian:


--- Quote from: Barakuda on December 13, 2010, 02:49:51 PM ---I hope we find out soon :3

EDIT: I assume the thing is a pretty much the same with adding lights?

--- End quote ---
Which is how?

Barakuda:


--- Quote from: Demian on December 13, 2010, 03:51:00 PM ---Which is how?

--- End quote ---


--- Quote from: Zloff on December 04, 2010, 06:03:40 PM ---There's an example of how to do that, from the TF2 Flamethower. The important things are the stateEmitter parts and constant relay back to the state "Ready" when not firing.

--- End quote ---


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